10 Quick Tips on using low poly and high poly animation in gamingJohn Miller July 3, 2017
Animation for Gaming presents some very specific challenges, many of which are not found in more traditional animation formats. The challenges of this type of video animation for business requires a well-honed skill set specific to making a wide range of decisions on how to handle a variety of important components of the animation process.
One of the most important decisions you’ll make when crafting your gaming animation is when to employ high poly or low poly animation. These animation styles are well-suited to different aspects of gaming animation, and it’s important to know when to employ each. Video animation for business, the gaming animation business, relies on smart decisions about how they’re employed. These 10 quick tips on using low poly and high poly animation in gaming can help you make smart decisions when making your animation decisions.
- Understand the difference
Confused about high versus low poly? It’s pretty simple actually. The high poly animation uses more and more complex, polygonal shapes when rendering objects. So, when you want more detail and a greater sense of realism, you should choose high poly animation techniques.
- Know the emphasis of the scene
Since you’ll get a higher level of detail from high poly animation, it makes sense to limit high poly animation to the elements of the animation scene that will get the highest amount of attention. Understand the emphasis of the scene and you’ll use your resources more wisely. That’s an important consideration for your video animation for business.
- Think about the style of the animation
Is the style of your game or animation highly detailed, or more stylized? A realistic approach will require high poly animation, while a stylized look will be less resource intensive and suitable for low poly animation. Remember that the resources required for creating high poly animation can be time and cost-intensive so these decisions can be important aspects to consider for video animation for business.
- Consider location within the scene
Related to emphasis is location. Objects that aren’t in the foreground of the action don’t require the same level of detail, so the low poly animation is usually appropriate to use in these situations.
- High or low poly people
The action of your game animation often revolves around the characters within the story. Almost always this will tend to dictate a high poly animation approach. While this is true, consider options for using low poly animation when possible, such as when a character is less prominent in the action.
- Consider the objects in the animation scene
Video animation for business when creating game animation is resource intensive, so saving server space and computer rendering power is imperative. Use high poly animation sparingly when objects like the details of rooms and the landscape aren’t the main object of attention within the scene or setting.
- Levels of detail for add-on articles
The game animation in video animation for business must be done while considering the amount of work required rendering all the different objects in the scene. Use low poly when an object isn’t actively being used, and ramp up the poly levels when attention is brought to it.
- Picking poly levels for special effects
Games will need to employ special effects. Think explosions and muzzle blasts in a war game, for example. Use your resources wisely. Special effects that directly affect the action of the game’s characters or story should use high poly animation, while low poly can handle background effects.
- Picking landscape poly levels
A realistic landscape is an important part of a game environment. Choose wisely when deciding which elements of your landscape require the most detail, and reserve your high poly animation for these elements.
- Put it all together
We’ve seen that video animation for business in the realm of game animation can cover a lot of different variables. Before you put your virtual pencil to the digital page, carefully look at all the different aspects of your game animation project and you’ll make wise decisions that will aid the process every step along the way.